Whether this entity won't clip with collision or not (make note it won't disable gravity) Reduces the velocity applied by entity collisions by the specified percent. The entity's X coordinate at the previous tick, used to calculate position during rendering routines The previous ticks distance walked multiplied by 0.6 How high this entity can step up when running into a block to try to get over it (currently make note the entity will always step up this amount and not just the amount needed)
The entity's Y coordinate at the previous tick, used to calculate position during rendering routines The entity's Z coordinate at the previous tick, used to calculate position during rendering routines True if after a move this entity has collided with something either vertically or horizontally Gets set by setDead, so this must be the flag whether an Entity is dead (inactive may be better term) True if after a move this entity has collided with something on Y-axis True if after a move this entity has collided with something on X- or Z-axis